Chess Pieces: Names, Moves, Values and Board Setup

By Chandrajeet Rajawat

Last updated: 04/16/2026

Types of Chess Pieces and Values | kingdomofchess.com

Chess pieces are the figures that decide every game. You cannot make a single move without them, and yet most beginners spend more time reading about openings than understanding what each piece actually does.

That gap shows up quickly at the board. A player who does not know the bishop stays on one colour all game will trade it away without thinking. A player who forgets the knight can jump over other pieces will never spot a fork in a closed position. The details matter.

This guide covers all six chess pieces in full: names, point values, starting squares, movement rules, special moves, and the strategic personality that separates a well-used piece from a wasted one. It also includes sections on piece coordination and the exact beginner mistakes that lose games before move 15, topics no other guide covers at this depth.

If you are new to the game, start here. If you have been playing for a year and your pieces still feel disconnected, start here too.

What Are the Chess Pieces?

Chess pieces are the 32 playing figures that both players control on a standard chessboard. There are six distinct types, each moving in a completely different way. At the start of every game, each player controls 16 pieces: 8 pawns, 2 knights, 2 bishops, 2 rooks, 1 queen, and 1 king. These 32 chess pieces form the full starting army used in every standard game worldwide.

The six types are sometimes collectively called the chessmen. The key fact is that every piece has a unique movement pattern that never changes. Learning those six patterns is everything you need to start playing.

The table below is a complete quick-reference for all chess board pieces: point values, starting squares, and any special moves.

Chess PieceQuantity (per side)Point ValueStarting SquaresSpecial Move
Pawn81 pointa2-h2 / a7-h7En passant, Promotion
Knight23 pointsb1, g1 / b8, g8Jumps over pieces
Bishop23 pointsc1, f1 / c8, f8Stays on one colour
Rook25 pointsa1, h1 / a8, h8Castling
Queen19 pointsd1 (White) / d8 (Black)None
King1Infinitee1 (White) / e8 (Black)Castling

How to Set Up Chess Pieces on the Board

Arranging chess pieces correctly before the first move is the first practical skill every new player needs. One misplaced piece at the start can create illegal positions and confuse both sides for the entire game. Follow these seven steps for a perfect chess setup every time.

  1. Orient the board so that each player has a light (white) square in the bottom-right corner.
  2. Place the two rooks in all four corners of the board.
  3. Put the two knights on the squares immediately beside each rook: b1 and g1 for White, b8 and g8 for Black.
  4. Place the two bishops next to the knights: c1 and f1 for White, c8 and f8 for Black.
  5. Place the queen on her matching colour square. The white queen goes on d1, a light square; the black queen goes on d8, a dark square. Simple rule: the queen stands on her own colour.
  6. Place the king on the remaining central square beside the queen: e1 for White and e8 for Black.
  7. Fill the entire second rank with pawns for arranging chess pieces: a2 through h2 for White, a7 through h7 for Black.
How to Set Up Chess Pieces on the Board

Once the chess setup is complete, White always moves first. All six chess pieces are in their correct starting positions and the game can begin.

To understand how each piece should move in the first ten moves after setup, our guide on chess opening strategies explains the development principles that every beginner needs.

All Six Chess Pieces: Names, Moves, Values and Strategy

This section covers every one of the six chess pieces in detail. For each one, you will find the movement rules, point value, starting squares, any special rules, a tactical role, a memory trick, and the most common beginner mistake. Understanding each chess piece at this level is the foundation of every improvement that follows.

1. The Chess Pawn: The Foundation of Every Position

The chess pawn is the most numerous piece on the board. Each player starts with eight, more than all other pieces combined in count. Beginners consistently underestimate the pawn, but it defines pawn structure, controls the centre, and carries the potential to become the most powerful piece on the board if it reaches the far rank.

How the pawn moves: One square forward at a time. On its very first move from the starting rank, it may advance one or two squares. The pawn captures diagonally, one square forward and to the left or right. It cannot move backward.

Point value: 1 point. This is the baseline unit by which all other values are measured.

Where the Chess Pawn can Move

Memory trick: Think of the pawn as a foot soldier. Soldiers march forward, capture with a sideways jab, and never retreat.

Tactical role: The pawn controls centre squares, creates chains that restrict the opponent’s pieces, and becomes a promotion threat in the endgame. A passed pawn with no opposing pawns blocking its path is one of the most powerful assets in chess.

Common beginner mistake: Pushing too many pawns in the opening and neglecting development. Move one or two central pawns to open lines, then bring out the knights and bishops before advancing further.

2. The Chess Knight: The Only Piece That Jumps

The chess knight is the only piece on the board that can jump over other pieces. This unique ability sets it apart from every other chessman and makes it especially dangerous in closed positions where pawns block all straight-line movement.

How the knight moves: In an L-shape: two squares in one direction, then one square perpendicular. The knight always lands on the opposite colour square to where it started. It can leap over any pieces standing between its start and landing square.

Point value: 3 points, equal to a bishop. In closed positions with locked pawns, the knight is often worth considerably more than its nominal value.

Starting squares: b1 and g1 for White; b8 and g8 for Black.

How a Knight Moves in Chess

Memory trick: The knight is the horse. Horses trot in steps: two strides forward, one step sideways. They do not gallop in straight lines.

Tactical role: The knight is the master of the fork: attacking two pieces simultaneously from a square neither can strike back from. A knight posted on a strong central outpost can dominate an entire position.

Common beginner mistake: Placing the knight on the edge of the board (the a-file or h-file), where it controls far fewer squares. Knights must stay close to the centre to be effective.

3. The Chess Bishop: The Long-Range Diagonal Sniper

The chess bishop is a long-range piece that slides diagonally across the board. Each player starts with two: one restricted permanently to light squares and one restricted permanently to dark squares. A bishop can never change its colour, which is a structural constraint that shapes a huge portion of positional chess theory.

How the bishop moves: Any number of squares diagonally in any direction. It cannot jump over other pieces. Because it is bound to one colour for the whole game, a bishop whose pawns sit on the same colour is called a ‘bad bishop.’

Point value: 3 points. The bishop pair together (both bishops on opposite colours) is worth approximately 6.5 points, a genuine positional advantage in open positions.

Starting squares: c1 and f1 for White; c8 and f8 for Black.

How can a bishop move in chess

Memory trick: The bishop moves like the letter X. Draw an X from any square: those are its paths.

Tactical role: Bishops excel at pins (holding a piece in place because moving it would expose a more valuable piece behind it) and at controlling long open diagonals that cut across the whole board.

Common beginner mistake: Trading the bishop too early for a knight in an open position. Before any bishop-knight exchange, study the pawn structure. Open files and broken pawn chains favour keeping the bishop.

4. The Rook: The Endgame Powerhouse

The rook is a major piece and the most powerful after the queen. It starts the game locked in the corners, which is why castling is so important: it connects the rooks and tucks the king to safety simultaneously. Once rooks reach open files, they become the dominant force in the position.

How the rook moves: Any number of squares horizontally or vertically. It cannot move diagonally and cannot jump over other pieces.

Point value: 5 points. Two rooks together are considered slightly stronger than a single queen. One rook is worth two minor pieces plus roughly one pawn.

Starting squares: a1 and h1 for White; a8 and h8 for Black (all four corners).

How rook can move in chess

Memory trick: The rook moves like a plus sign (+). Horizontal and vertical, as far as it wants.

Tactical role: Rooks double on open files for devastating attacks. In the endgame, rooks belong behind passed pawns or on the seventh rank, where they become game-deciding weapons.

Common beginner mistake: Leaving rooks passive in the corners all game. Castle early to activate one rook, then look for pawn trades that open central files for both.

5. The Chess Queen: The Most Powerful Piece on the Board

The chess queen is the most powerful of all chess pieces. It combines the full movement of a rook and a bishop, covering more squares per move than any other piece in the game. Every player must learn not only how to attack with the queen but equally when to restrain it.

How the queen moves: Any number of squares in any direction: horizontally, vertically, or diagonally. It cannot jump over other pieces. Wherever a rook can go and wherever a bishop can go, the queen can go too.

Point value: 9 points, the highest calculable value of any piece on the board. Losing the queen without sufficient compensation almost always loses the game.

Starting square: d1 for White; d8 for Black. The queen always starts on her own colour: white queen on a light square, black queen on a dark square.

How a Queen can Move in Chess

Memory trick: The queen is royalty. She goes anywhere she wants, as far as she wants, in any direction. No other piece has that freedom.

Tactical role: The queen delivers checkmates, supports passed pawns, and coordinates powerfully with the knight. The queen-knight combination is one of the most feared attacks in club-level games.

Common beginner mistake: Bringing the queen out on move two or three. Early queen development gives the opponent free moves by repeatedly attacking it, while your minor pieces remain undeveloped on the back rank.

6. The King of Chess: The Most Important Piece

The king of chess is the only piece whose loss ends the game. Technically, it is never captured: the game ends the moment it cannot escape an attack (checkmate). This makes it the single most important among all chess pieces, even though it is far from the most mobile or powerful in normal play.

How the king moves: One square in any direction: forward, backward, sideways, or diagonally. It can capture an enemy piece on an adjacent square, provided that square is not controlled by an opponent’s piece.

Point value: Infinite. The king is never traded. Coaches sometimes assign it a practical fighting value of around 4 points in endgame calculations.

Starting square: e1 for White; e8 for Black.

How king moves in chess

Memory trick: The king is a slow queen: one square in any direction, but only one. Royal presence without royal speed.

Tactical role: In the middlegame, the king stays safe behind castled pawns. In the endgame, it becomes an active attacker: march it toward the centre to support passed pawns and restrict the opponent’s pieces.

Common beginner mistake: Leaving the king in the centre during the middlegame. Castle early, tuck it behind a pawn wall, and connect the rooks.

Complete Chess Piece Values: What Is Each Piece Worth?

Piece values give you a quick framework for deciding whether any trade is favourable. The table below summarises the standard point value assigned to each chess piece, the values that have guided strategic thinking for over two centuries.

PieceStandard ValueStrategic Note
Pawn1 pointBaseline unit. A passed pawn near promotion can act like a 3-4 point piece.
Knight3 pointsEqual to bishop; stronger in closed positions with locked pawn chains.
Bishop3 pointsBishop pair together worth approx. 6.5 points; dominant in open positions.
Rook5 pointsWorth two minor pieces. Fully activates on open and half-open files.
Queen9 pointsNearly equal to two rooks. Most versatile attacking weapon on the board.
KingInfiniteCannot be captured. Has approx. 4-point fighting value in endgame play.

One crucial nuance most beginners miss: chess piece values are contextual, not fixed. A knight locked behind its own pawns may be worth less than a single pawn. A rook on a fully open file can outperform the queen in that specific position. At Kingdom of Chess, GM Diptayan Ghosh teaches students to assess piece activity before comparing point values. To see how those values play out when games reach their conclusion, study our in-depth guide on checkmate patterns and observe which pieces deliver the final blow.

Special Moves for Chess Pieces: Castling, En Passant and Promotion

Three special rules apply to specific chess pieces. These rules catch out beginners and intermediate players alike because each has strict conditions that are easy to forget under game pressure.

Castling: King and Rook Move Together

Castling is the only move in chess where two pieces move simultaneously. The king moves two squares toward a rook, and that rook jumps to the square the king passed over. It is the standard way to safeguard the king in the first 20 moves of most games.

Conditions required:

  • Neither the king nor the rook involved has moved at any point previously in the game.
  • All squares between the king and rook must be empty.
  • The king must not be in check, must not pass through a square under attack, and must not land on a square under attack.

Short castling (kingside): king moves from e1 to g1, the h1 rook moves to f1. Long castling (queenside): king moves from e1 to c1, the a1 rook moves to d1.

Castling in Chess

En Passant: The Pawn's Special Capture

En passant is the rule beginners most often miss when learning about moving chess pieces. It is a special pawn capture triggered when an opponent advances a pawn two squares from its starting position, landing it beside your own pawn. On your very next move only, you may capture that pawn as though it had only moved one square forward.

The capturing pawn moves diagonally to the square the opponent’s pawn passed through, and the opponent’s pawn is removed from the board. The right expires after exactly one move: if you do not take it immediately, the opportunity is gone permanently.

This rule and all other movement conditions are covered in full in our guide to basic chess rules.

chess board

Why Kingdom of Chess Reigns Supreme

  • MCF affiliation: Recognised by the Malaysian Chess Federation, giving students access to federation-organised events and national tournament pathways.
  • Brain development focus: Classes are designed around cognitive growth, not just chess skill, making it ideal for younger beginners.
  • Age-appropriate coaching: Programs are tailored for the 6 to 15 age group with different approaches for early and developing players.
  • Community competition: As an MCF satellite venue, students participate in hybrid and over-the-board events within the national chess calendar.
  • Dedicated Shah Alam presence: One of the few dedicated chess spaces in the Bukit Jelutong area, reducing travel for families in northern Shah Alam.

Pawn Promotion: The Pawn Becomes Any Piece

When a pawn reaches the far end of the board (the 8th rank for White or the 1st rank for Black), it must immediately be promoted. The player replaces the pawn with any piece except the king: a queen, rook, bishop, or knight. There is no limit on how many promoted pieces a player can hold at once.

Promotion to a queen (queening) is the standard choice. Occasional promotion to a knight (underpromotion) is correct when queening would stalemate the opponent or when a knight fork wins material faster than a new queen could.

pawn promotion in chess

How Chess Pieces Work Together: Piece Coordination

Moving chess pieces individually is the first lesson. Coordinating them is the second, and it is where most beginners plateau. No single piece dominates a game alone. Even the queen is vulnerable without support. The strongest players in the world think about harmony between chess pieces constantly: which ones complement each other’s weaknesses, and which combinations cover the whole board together.

A practical rule to internalise: before any move, ask whether the piece you are moving will cooperate with your other pieces after landing. An isolated piece in the corner, however powerful in theory, is often worth less than a well-placed pawn in practice.

Piece PairWhy It WorksClassic Pattern
Rook + QueenCover all ranks, files and diagonals at onceRooks on 7th rank, queen directing fire
Bishop + KnightKnight reaches squares bishop cannot; bishop guards long diagonalsAttacking a weakened king position
Two BishopsCover all diagonal squares; lethal in open positionsBishop-pair endgame dominance
Rook + KingKing becomes an active attacker alongside the rook in endgamesLucena and Philidor positions
Queen + KnightKnight forks create threats the queen immediately exploitsQueen-knight battery attack

Students in our intermediate chess classes study piece coordination through annotated games from the first month onward. This is precisely where average players start to separate from improving ones. Understanding how chess pieces work together is what turns tactical knowledge into real results.

Common Mistakes Beginners Make With Chess Pieces

Knowing the movement rules for chess pieces is not enough to win games consistently. Knowing what not to do is just as important. Here are the six most frequent errors beginners make when handling their pieces.

  • Trading an active bishop for a passive knight. Bishops dominate open diagonals. Only exchange them willingly when it clearly improves your pawn structure or eliminates a critical defender.
  • Moving the same piece twice in the opening. Every move spent repositioning a piece you already developed is a free move for your opponent. Get all minor pieces off the back rank before revisiting any of them.
  • Leaving rooks without open files. Rooks are useless behind their own pawns. Castle early and make pawn trades that create open files for both rooks to occupy.
  • Forgetting en passant exists. Missing this capture lets the opponent advance pawns past your control for free. Know the rule, recognise the moment, and decide consciously.
  • Bringing the queen out before minor pieces. Sending the queen out early creates a target. Opponents develop with tempo by attacking it repeatedly, gaining free moves while your other pieces wait.
  • Ignoring pawn promotion threats. A pawn reaching the 8th rank creates a new queen instantly. Track passed pawns on both sides at all times, especially in the endgame.

These mistakes map directly to the piece-by-piece sections above. Revisit the relevant section whenever one of these errors shows up in your games.

How to Practise Moving Chess Pieces: 5 Methods That Work

Reading about chess pieces is the starting point. Practising their movement at the board is what builds real spatial intuition. Here are five concrete methods that work for beginners and improving players alike.

  1. Set up only one type of piece on an empty board and practise its move patterns in isolation. For the knight in particular, this exercise builds the pattern recognition that carries directly into real games.
  2. Play piece-specific puzzles online. Many platforms offer exercises that isolate a single piece type so you build precise intuition for each movement pattern before combining them.
  3. Study a completed GM game and track how often each piece changed squares before finding its ideal posting. This trains you to think about destination squares, not just the immediate next move.
  4. Review your finished games with a coach or engine and specifically identify every move where you left a piece passive or made an unfavourable trade. Annotated self-review is the fastest improvement path available to any player.

Frequently Asked Questions

Conclusion

Every game of chess begins with the same 32 chess pieces in the same positions. That symmetry is intentional: the starting position gives both sides a perfectly balanced army where every piece type has a distinct role, a unique movement pattern, and a strategic personality of its own.

The pawn controls space and earns promotion. The knight jumps and forks. The bishop dominates diagonals. The rook commands files. The queen does everything. The king must survive. Together they form a system of strategy that has engaged players across 1,500 years of play.

Now that you understand all six chess pieces in full, the logical next step is applying that knowledge in real games under structured guidance. Learn the patterns, recognise the mistakes, and build the coordination habits that separate improving players from stagnating ones. The pieces are the vocabulary. The games are where you learn to speak.

Boost Your Child’s IQ by 30%